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hang-on

ハングオン

Hang-On (ハングオン Hanogu Onu) is an arcade game released by Sega in 1985. It was designed by Suzuki Yu and is considered "the world's first full-body-experience" video game, since its cabinet had the shape of a motorcycle and moved according to the action seen on-screen.

In the game, the player controls a racing motorcycle against time and other computer controlled bikes. It was one of the first arcade games to use 16 bit graphics and Sega's "Super Scaler" technology that allowed pseudo 3D sprite scaling at high frame rates.

The game was also built into some versions of the Sega Master System. A sequel called Super Hang-On was ported to the Sega Mega Drive.

The title is derived from when the biker is turning and has to "hang on" to the bike while the bike is leaning, which Suzuki had read in a Japanese bike magazine, though Suzuki learnt later the technique was called "hang off" in North America. Nevertheless, he chose to keep the former name.

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